Raid – The Way Bugs See It


This was a job completed at Uli Meyer

Work required
I worked on the first seven shots compositing the characters into the background plate.  A shallow depth of field was created on the 2d drawings by painting our own depth mattes, this involved some amount of rotoscoping and specific paint and trace instructions, the same was done with the background so we could shift the focus through out the shot.
The product shots had the spray on barrier produced in 3d using Maya, we worked closely with the 3d artist to produce matte runs and passes required to create the look the client was after.
The explosions were added after by Dave Walker who also completed the last shots and over saw the project.