During 2012 I worked with Rotem Nahlieli Creative Director at Kazoo Creative. Myself and a small team of digital compositors were working hard to complete a CG Game trailer for an upcoming game, it is still under NDA so I can not show any of the work. It is completely CG generated and rendered in house, the characters and scenery generated in Maya they had cloth and hair simulations along with some VFX work notably some fire. We were using Nuke for compositing which had been customized with an in house pipeline for loading and saving out shots along with various gizmos.
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