Sky One – Domino’s Pizza Sponsors the Simpsons

Here is a compilation of the Domino’s Pizza adverts. I was involved in various parts of this production. The live action was shot with a motion controlled camera and gives a real crisp feel to the backgrounds. The backgrounds were tracked in 3d as we had trouble getting the motion control data into our 3d application. I built and animated the 3d box and made sure it tracked nicely to integrate into the scenes. During linetest stage with the animation we were preparing all the matte runs and roughly tracking the characters into the scenes. I shared the compositing with another compositor for the final touches after linetest stage. These were played during the popular series The Simpsons on Sky One.

CCTP – Optimum Triple Play

This was a job completed at BEanimation

Work required
This was completed at 1080p HD (this version is the SD version).  Because of the lengths of the advert and the size of the frames it did require a little more planning of time.  We had the animator from the guiness hand adverts create some clips for us for the stop motion hand.  The “drawn” animation was done by 2 flash artist’s.  Myself and another compositer keyed, and rotoscoped the stop motion hands.  Whilst the flash animation was being worked on I was able to start to position and occasionally retime various hand clips to match the animation from the flash artists.  Later on once the animation had been approved the final details were added.  These included adding texture and roughness to the line and also drop shadows on the hands.  There were initially two 60 seconds and two 30 seconds adverts, which later followed with a version slightly adapted, this included another 60 and 30 second.

Nesquik – Animal Kingdom

This was a job completed at BEanimation

Work required
Quiky (the rabbit) was placed into the various shots during linetest stage, and later had his tones applied these are various matte runs for shadows, highlights and also in this advert a shadow pass that gave the impression he was receiving shadows being cast from high up in the trees.  Quiky was graded to match the scenes and also integrated (drawn shadows, masking out trees so he walks behind them etc.)
Shot 4 (quiky appearing from behind the tree trunks) required the middle tree to be artworked to look like the others.  It was dug up from somewhere else and planted the wrong way round so you could see it was weathered differently, they felt it could do with a little more light hitting it so this was also artworked in post production.
Shots 11 and 12 (Quiky arriving at the tree house), had the outside grass, and ladder created afterwards.  During the live action shoot this was just a solid floor.  The CDs that the girl is waving in shot 12 were also replaced with clearer artwork and slightly larger.
Shots 13 and 14, had the game footage placed into the computer monitors.  This involved tracking and masking.  the footage was treated to the clients liking to integrate it.
Most of the shots required some form of tracking to lock Quiky into the scene or to speed up any rotoscoping.  They liked the feeling that the live action Director gave with his trademark loose camera work but this did not impact to much on my work afterwards.  There were many areas to get a good track from.
Various versions were mastered to Digi-Beta and delivered to the client.

HSS – Elite Athletes

This was a job completed at BEanimation.

Work required
The animation was roughed out in house as drawn animation, this was scanned in and would be my guide for recreating the piece in flash.  The backgrounds were laid out in After Effects 3d which allowed me to light the scene and cast shadows.  There were times for example when the character swings his racket that it would of gone through the 3d floor plane so these points needed to be fixed (I used a blank adjustment layer and then the character on top again, the adjustment layer effectively flattens everything even though it is 3d).  There were also some cast shadows that I changed so his feet looked planted to the ground but also looked spaced apart from each other (an example would be at 4seconds).

Nesquik – Catapult

This was a job completed at BEanimation.

Work required
During this production I was involved in all aspects from linetest to final post production. This advert I was also asked to create some 3d props. The pack that flies into the air (shots 4,5, and 7) and also the football that is catapulted into the trees and bounces around (shots 13, 14, and 16). There was rig removal notably on the shots where Quiky is pulling back the catapult. Shot 16 (ball bouncing around the tree) was also lit in post production to match earlier shots where you could see the sun shining through the trees. Quiky had his tones applied and graded accordingly and various cast shadows drawn in to integrate him into the scenes.

Chocapic – Abyss


This was a job completed at BEanimation.

Work required
I was compositing on this job, it entailed treating alot of the 3d artwork.  The first group of shots of the sea had entire new skies placed in to look more moody and with a stronger storm feeling.  Alot of the 3d elements needed better integration into the shots with colour grading, we added quite a few camera effects in post different depth of field blurs on shots.  Shot 4 (wave crashing into the boat)  was some stock footage that we  purchased, it was masked out positioned and distorted to create the feel we wanted.  This had alot of treatment to it so that the whites of the wave looked fluffy white and so that it matched the 3d sea.  There were various shadows painted onto the boat to help integrate the wave better.  Shot 7 (the chocolate swirl) was created in lightwave (by a freelancer) but had a few issues the shape and twirl was working well but the middle had an awkward shape that needed to be fixed in post.  Also the render was not looking as “wet” as this final version, it was graded substantially with various passes extracted from the original render to produce the final look.
The underwater scenes had alot of bubbles added and little plant life placed in.  The red fish in various scene were modeled and setup for animation in Lightwave.  These jobs normally have about 12 different versions for different countries and a cut down of 20seconds created.  These are all played out to a digi-beta

Nintendo DS – Purr Pals

This was a job completed at The Victorians.

Work required
I was involved in compositing the game footage into the HD live action, the advert was finished at Standard Definition so this allowed alot of freedom with reframing shots.  There were in total about 7 shots that required new game footage placed in.  This video is just one of the final adverts.  Some of the game shots were reanimated so they worked better with the pen movement.  The final masters were laid of to Digi-Beta

Nesquik – Gralle DUO

This was a job completed at BEanimation

Work required
I worked on this advert during all stages of production.  It concluded with a 2 day post production with the clients.  At this stage it was minor tweaks and adjustments mostly to Quiky’s (the rabbit) tones and integration into the live action shots.
In shot 6 (climbing the fridge) I created the props of the letters in Maya, these were lit, and animated to match the live action plate and Quiky’s animation.  The live action required much resizing and repositioning as the client was not very happy with the way the camera moved in this scene.  We had to reframe much tighter in the shot and force the camera to pull out whilst keeping the fridge top in the same position.
Shot 11 (Quiky jumping from the hammock) required the pack to be clearer so we tracked in some new artwork.

HSS – Carpal Tunnel Syndrome

This was a job completed at BEanimation.

Work required
The entire set was created in After Effects (AE) 3d, this was so we could move into and around the shot with ease.  The hands were drawn using traditional animation coloured and had a tone applied.  The graphics in the computer were designed in Photoshop and later animated in AE.

 

Nesquik – Code Yellow theme


This was a job completed at BEanimation.

Work required
Quiky (the rabbit) was integrated into his live action shots.  Tones applied and graded along with adding all his shadows that he might cast or recieve.  There was some cleaning up of dust and scratches in some shots for example the bowl shot (shot 2) we wanted to only see 3 pieces of cereal and none of the dust they left behind when poured out.  There was quite a lot of rotoscoping required in this advert, the telescope scene and also the shot where the pack arrives to the boy and Quiky being the most involved.  All the shots with the pack being pulled on the rope had some rig removal.